for people who have the habit of opening unreal files that are on another computer on a network, and are having this problem here with UE 5.1: “Failed to open descriptor file” I’ll leave here the solution I found, very simple. You just have to go to the folder where your project is, right-click and select the option “Map network drive” You will choose the letter of the drive you want ...
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I am curious how to fix this. As soon as I open a new c++ project and enter visual studio, and the solution finished compiling, I receive around 10 000 errors stating cannot open sources files, the likes of CoreMinimal.h. Basically, it worked both fine with visual studio 2019 and Unreal Engine 4.27, also, it worked with Visual studio 2019 and Unreal Engine 5.0 Early access without any problem ...
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虽然MS Project 拥有非常强大的功能,但也并非适合所有项目管理,就比如:一位资深研发项目管理人员曾这样评价——“我就从来没见过我软件团队内部有什么团队成功使用MS Project来做项目管理的,有些团队曾今尝试过,包括我之前的组,但没多久也就放弃了。为什么呢?因为实在是用不来啊,太重 ...
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Just add a C++ class to a pure blueprint project and all the needed files to build in C++ will be automatically added, included links to tools like your favorite IDE in UE editor Menu’s. Reverse is not easily doable (going from a C++ project to a pure blueprint project) and not really interesting (IMO)
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The source folder is always in the c++ plugin/project, that’s what we need to rebuild. Create a new C++ project named just like the old one. It has to be C++ project from scratch. Open the project in newer ue, and then close it. Remove source folder from the new project; copy the source and content folder from the old plugin/project.
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Hello Unreal Engine Community, I’ve recently installed Unreal Engine 5.4 and have yet to successfully see the editor interface. Every attempt to create a new project or open an existing project from version 5.1.1 results in a crash during shader compilation. Moreover, I experience a blue screen about once in every ten attempts. In contrast, Unreal Engine 5.1.1 works flawlessly, allowing me ...
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Maybe yours project base on C++ and you create static pointers and you didnt create a function to reset this pointers to nullptr during runtime, when project is running. When you run project from editor then during first run everything should be fine, but when you run again then in memory can be old references to something what not exist anymore.
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说真的,我个人觉得MS Project是一个门槛极低的应用软件。. 只要你懂什么是横道图(甘特图),基本上就会用它。. 最简单的操作:. 新建一个项目,. 在任务中输入名称. 在开始时间和结束时间里选择日期. 看,一项工作就计划好了。. 觉得太简单了?. 双击一项 ...
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So, you actually may not have any issues with your code or corruption in your project. You may just need to make sure the editor process stopped last time you had the project open. Hope it helps. Almost forgot. Also, I didn’t have to delete any folders or, as far as I could tell, even rebuild the project. However, in the Editor Preferences I ...
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Bonjour à tous et à toutes. J’ai un petit soucis de mappage de touches dans Unreal avec un clavier FR : AZERTY. Lorsque je créé un nouveau projet : New project -> blank -> C++ -> No started content Je modifie les touches via : Edit -> Editor preferences -> Shortcut -> ViewPort navigation -> changer les touches de WASD en ZQSD : cela ne fonctionne que dans l’éditeur, pas lorsque je ...
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